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Here are some of our critiquable deviations!
If you see anything you think you can give advice on, head over and leave a constructive comment.
3d Tutorial: Interlocked Star Nest | 3dsMaxIn this tutorial, we explore the creation of interwoven knot symmetry from a Platonic solid (in this case a Dodecahedron), using simple topological modeling tools in 3dsMax 2017. The result is a twisted star-ball, suitable for 3d Printing with SLA or SLS. The techniques used in this video are general and universal and can be translated to other modeling packages of comparable capacity.
Thank you so much for all the continuing support. Please leave a comment, and don't forget to like and subscribe to the channel for more!
Rendering TutorialRequested by :iconmoustashleigh::iconabikara::iconnorroendyrd: and a few others! (This was long overdue)
A quick tutorial to rendering without a render engine
Why are you making this render? What gives you motivation to work on it?
My reason to create this artwork was to have and spread fanart of my OTP from a relatively unknown game! This is a legit reason. It doesn't always have to be a grand goal you're trying to achieve.
2.) Choosing models/versions of the characters that benefit the scene you want to depict!
In my case, I chose the outfits they wore in the firt game of the series, since it was the game that got me into the franchise. Those outfits had the most epic feel to them, hence my decision to use them.
Pose the models in a way that gets the point across. Don't rest until you're 100% happy with it. You won't be able
Abstract 54 - Spiralize Animation"Spiralize" is the third installment in a motivational series of short videos I am releasing on this channel before the New Year. This video project is an experimental motion graphics animation created using the Max Creation Graph (MCG) modifiers, Maxscript, and standard polygon objects in 3dsMax 2017. There were no particle effects used in the production of this animation. All motion effects were created using keyframe animated modifiers, Superflow maxscript, and MCG tools within 3dsMax. Rendering was accomplished using the default ART Render engine in 3dsMax 2017. Video post and compositing work done in After Effects. Hope you enjoy!
See the breakdown and wireframes here: https://www.artstation.com/artwork/LldVk
Abstract40 - Vivitron Animation"Vivitron" is the second installment in a motivational series of short videos I am releasing on my Youtube channel before the New Year. This video project is an experimental motion graphics animation created using the Max Creation Graph (MCG) modifiers and standard polygon objects in 3dsMax 2017. There were no particle effects used in the creation of this animation. All motion FX were created using keyframe animated modifiers and MCG tools within 3dsMax. Rendering was accomplished using the Corona Render engine in 3dsMax 2017. Video post and compositing work done in After Effects. My usual video offerings of tutorial content for 3dsMax and Blender will resume in January of 2017 on a regular bi-weekly basis!
Hope you enjoyed this video, please feel free to comment or ask questions about it here or on the youtube channel page. Thank you!